﻿namespace Sniping.Clothes
{
    /// <summary>
    /// Base class for any clothes
    /// </summary>
    abstract class BaseClothes
    {
        #region Properties

        /// <summary>
        /// Clothes Color
        /// </summary>
        public string Color
        {
            get { return m_Color; }
            set { m_Color = value; }
        }

        /// <summary>
        /// Clothes Size
        /// </summary>
        public int Size
        {
            get { return m_Size; }
            set { m_Size = value; }
        }
        
        /// <summary>
        /// Clothes Material
        /// </summary>
        public string Material
        {
            get { return m_Material; }
            set { m_Material = value; }
        }

        /// <summary>
        /// Is this clothes was made by hands?
        /// </summary>
        public bool IsHandMade
        {
            get { return m_IsHandMade; }
            set { m_IsHandMade = value; }
        }
        
        #endregion

        #region Private fields
        
        private string m_Color;

        private int m_Size;
        
        private string m_Material;

        private bool m_IsHandMade;

        #endregion   
    }
}
